![]() 5/5 Igni Intensity: To be honest, I only took this cause I had the points saved up and didn't want to waste them. 5/5 Firestream: Emits a continuous stream of fire that damages enemies. Melt Armor: Damage dealt by Igni also permanently weakens enemy armor. This is useful as taking the least amount of damage will keep you in fights longer. 3/5 for both Fleet Footed: Damage from hits recieved while dodging is reduced. 5/5 Strength Training and Crushing Blows are the same as Muscle Memory and Precise Blows, except for strong attacks. Spinning blades strike all foes in the surrounding area. 5/5 Whirl: This is the true weapon of your build. 5/5 Precise Blows: Increase critical hit chance and critical hit damage for fast attacks. ![]() Muscle Memory: Fast Attack damage increased. You needed more points somewhere to get to the next row of skills. the adrenaline point gain is never not appreciated. Of course we will put points into other things, because a. It is your bread and butter for combat and will lead to your greatest weapon. The total amount of points in the skill trees that are used are 46 though my level is 35, thanks to the places of power you can finish this build before you are extremely high level. Learning that a quick shot of igni will melt the armor of a nearby enemy so your swords do extra damage, or hold down for a longer fire stream to do some burning damage to get a DOT and have some crowd control. The main focus of this build is that your signs do not do the bulk of your damage, and you can't charge head on in without using them. You have learned to take their focuses and hone them into a truly dangerous weapon for monster or human alike. You do not mindlessly attack and head straight into battle like those from the Cat. As a member of the wolf school, you do not rely on your signs as much as those from the Griffin school.
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